

Firstly, on the Alpine Front (other than the caporetto breakthrough) there wasn’t a lot of space for massive maneuvering, so anything like the Maneuver mode from Tannenberg wouldn’t make sense. Where Verdun and Tannenberg feature battles where both sides attack and defend, for Isonzo we decided that it made more sense to create a game mode where there is one attacking team with multiple objectives to take. During our developer playtests this has caused some very tense moments! If the attacker's reinforcement tickets run out but they are in the process of capturing or a dynamite destruction objective is counting down, overtime is triggered: both sides frantically try to win the battle, everything hinging on the active objective. The Attackers get a fixed number of reinforcement tickets at the start of each sector that is replenished once they have captured all their current objectives, to allow them to renew their attack on the next sector. Defensive engineers can repair gaps in the barbed wire defences, construct additional heavy machine gun nests or add other defensive measures. If the attackers capture a line of defences, there’s a pause in the fighting before the next sector opens up, giving both attackers and defenders a chance to reorganize and prepare for the next onslaught. Of course you also have to bear in mind that if you take the capture points first, the defenders will naturally concentrate around the demolition objectives - maybe it’s smarter to try for the demolitions earlier? We’re curious what strategies players will come up with!Īn artillery piece is demolished in a victory for the attackers.


Permanently destroy difficult demolition objectives, or the more exposed capture points which offer a new spawning location, but are vulnerable to counterattack. This leads to some interesting strategic decisions for the attackers about which objective to attack first. Objective capture points can however be re-captured by defenders, unlike demolition objectives, and can be spawned on by the attackers if captured. This will follow similar rules to what we have done in Tannenberg, where the more people are in a capzone, the faster the capture will go. A forward post, established by the attackers.Īnother objective type is capture points, which will have to be conquered by the attackers using sheer weight of numbers and a firm presence.
